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Detect collision end between 2 collision group


Phempt
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Hi guys, I've a character (collision group 0) that can jump on a platform (collision group 4).

 

This is my collide function:

else if (other.collisionGroup === 4) {            if (player.last.y + player.shape.height / 2 <= other.position.y - other.shape.height / 2) {            player.onGround = true;            player.mass = 1;            player.velocity.y = player.velocityLimit.y;            }            else return false;}

is it possible to detect when collision between character and group 4 end in order to set player.onGround on FALSE?

 

Thank you ^_^

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