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audio files GET being canceled by Android


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Hi Guys... 


Really struggling here. :-(


I've been working on a game in Phaser.  


I have it packaged up as a Cordova app and deploying it on IOS and Android devices.


IOS is working fine.


Android audio will not play when deployed on the device.


When I deploy the app and examine the Network resources remotely I see the following...




each audio file is 'canceled' and does not play.


However when I host the game from a web server and point to it from the same device I see this...




the audio files are loaded (but then a second attempt is canceled).  The difference is this time they all play just fine.


Same files, same device (same browser?)


Would anyone have any insight on this problem and how I might go about fixing it?




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