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audio files GET being canceled by Android


smatthews1999
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Hi Guys... 

 

Really struggling here. :-(

 

I've been working on a game in Phaser.  

 

I have it packaged up as a Cordova app and deploying it on IOS and Android devices.

 

IOS is working fine.

 

Android audio will not play when deployed on the device.

 

When I deploy the app and examine the Network resources remotely I see the following...

 

https://www.dropbox.com/s/ul5k3859jsjfnjp/Screenshot%202014-11-24%2016.40.36.png?dl=0

 

each audio file is 'canceled' and does not play.

 

However when I host the game from a web server and point to it from the same device I see this...

 

https://www.dropbox.com/s/m6ijohelvtbksc4/Screenshot%202014-11-24%2016.45.17.png?dl=0

 

the audio files are loaded (but then a second attempt is canceled).  The difference is this time they all play just fine.

 

Same files, same device (same browser?)

 

Would anyone have any insight on this problem and how I might go about fixing it?

 

Thanks,

Sam

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