smatthews1999 Posted November 24, 2014 Share Posted November 24, 2014 Hi Guys... Really struggling here. :-( I've been working on a game in Phaser. I have it packaged up as a Cordova app and deploying it on IOS and Android devices. IOS is working fine. Android audio will not play when deployed on the device. When I deploy the app and examine the Network resources remotely I see the following... https://www.dropbox.com/s/ul5k3859jsjfnjp/Screenshot%202014-11-24%2016.40.36.png?dl=0 each audio file is 'canceled' and does not play. However when I host the game from a web server and point to it from the same device I see this... https://www.dropbox.com/s/m6ijohelvtbksc4/Screenshot%202014-11-24%2016.45.17.png?dl=0 the audio files are loaded (but then a second attempt is canceled). The difference is this time they all play just fine. Same files, same device (same browser?) Would anyone have any insight on this problem and how I might go about fixing it? Thanks,Sam Link to comment Share on other sites More sharing options...
smatthews1999 Posted November 26, 2014 Author Share Posted November 26, 2014 This problem resolves itself with an upgrade to Lollipop! Link to comment Share on other sites More sharing options...
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