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Hello guys, is it possible to color a body shape with a repeatable texture? Something like:

var floorBody = new game.Body({            position: {                x: game.system.width / 2,                y: game.system.height - 35            },            collisionGroup: 1        });                /* GAME STANDARD SHAPES & BODIES */        var floorShape = new game.Rectangle(game.system.width, 70);        floorShape.TEXTURE = new game.sprite('env/black.jpg'); //something like this        floorBody.addShape(floorShape);        this.world.addBody(floorBody);
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I used this:

floorSprite = new game.Sprite('env/black.png');        floorSprite.width = floorShape.width;        floorSprite.height = floorShape.height;        floorSprite.position.x = floorBody.position.x;        floorSprite.position.y = floorBody.position.y;        floorSprite.anchor.set(0.5,0.5);        floorSprite.addTo(game.scene.bgContainer);        game.scene.addObject(floorSprite);

is there a better way? because this method stretch a sprite to fill a shape, but it's not a repeatable texture.

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