Stephen Andrews Posted December 1, 2014 Share Posted December 1, 2014 I'm not sure whether or not this is intended, but when viewing a concave mesh with hasVertexAlpha enabled, faces with normals that face the camera become visible through the rest of the mesh, resulting in a sort of 'x-ray' effect. (The depth buffer is being handled incorrectly?)Backface culling has no real effect on this, as far as I can tell. No alpha (control) [http://s17.postimg.org/sdsv8fqn1/Screenshot_from_2014_12_01_14_07_46.png]X-Ray effect with partially-transparent voxels [http://s17.postimg.org/5mf78ag7x/Screenshot_from_2014_12_01_14_07_20.png]X-Ray effect with empty voxels [http://s17.postimg.org/p2zwutbbx/Screenshot_from_2014_12_01_14_06_13.png]Close up of X-ray effect with empty voxels [http://s17.postimg.org/pehd7krrx/Screenshot_from_2014_12_01_14_06_02.png] Quote Link to comment Share on other sites More sharing options...
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