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addTimer is Class


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What exactly are you trying to do?


You can use addTimer inside Class like this:

game.createClass('MyClass', {    init: function() {        game.scene.addTimer(1000, this.complete.bind(this));    },    complete: function() {        // Timer complete    }});


Great I find the problem!

Thank you for your example.


I used:

this.addTimer(500, call_function.bind(this));

instead, I should use game.scene.**

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