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Procedural Textures


Meulta
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Hello guys,

 

First I will take this opportunity to introduce myself. I'm a geek, a gamer and early adopter.

 

I joined Microsoft a few month ago and as an technical evangelist my day to day job is to talk about tools, HTML5, javascript and mobile development.

I also recently joined the Babylon.JS team and my first work coming to life is the Procedural Textures !

 

What are procedural textures ?

 

In a classic texturing technique you apply a pre generated image on a mesh. The idea behind procedural textures is to use code running on the GPU (with shaders) to create a texture using :

  • Only code (with random and noise algorithm)
  • One or more texture + code to add so randomness

I wrote a wiki article about them here : https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-procedural-textures%3F

Also, you can test them in the playground, there is a cool demo scene : http://www.babylonjs-playground.com/#

 

Do not hesitate to give me you feedback about them and try using them. :-)

 

Here is a teasing picture :

post-11449-0-15259100-1418342577_thumb.p

 

Meulta.

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