glass22 Posted January 7, 2015 Share Posted January 7, 2015 Hi, I'm just learning Phaser and animation. I'm trying to make a character who walks, runs, stops, lifts it's arm to shoot. How am i best to make a character that can walk, run, stop and lift it's arm? Do I need 3 sprite sheets like 3 of the character running with arm lifted, walking with arm lifted, stopped with arm lifted, or can I somehow have like 2 halfs of a character and have a 3 sprite sheets running, walking, stopped and a top one for different arm positions? Link to comment Share on other sites More sharing options...
shmikucis Posted January 7, 2015 Share Posted January 7, 2015 I would go for 2 halfs as it reduces file size and also work for designer. But there could be also different approach. Instead of sprite sheets you can use tween animations and animate each body part. You can use keyframe based animation tool from MightyEditor. Here are 3 time-lapse videos of how to create character animations:idle: https://www.youtube.com/watch?v=NS_n7f0pMdsattack: https://www.youtube.com/watch?v=KHUo525FNocrun: https://www.youtube.com/watch?v=XI9b8VdjQzM Also check out step by step tutorial Link to comment Share on other sites More sharing options...
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