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Blue screen instead full mesh


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I have a problem with the display of an imported model.
The model is displayed as I go through but I want to see the full model, why this is happening?, what can I do?
You can see it here: www.youtube.com/watch?v=gujPG8J70-4
This is my code.
<!DOCTYPE html><html>    <head>        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />        <title>Like Reality</title>        <!-- Babylon.js -->        <script src="js/hand.minified-1.2.js"></script>        <script src="js/cannon.js"></script>        <script src="js/oimo.js"></script>        <script src="js/babylon.js"></script>        <style>            html, body {                overflow: hidden;                width: 100%;                height: 100%;                margin: 0;                padding: 0;            }            #renderCanvas {                width: 100%;                height: 100%;                touch-action: none;             }        </style>    </head>   <body>      <canvas id="renderCanvas"></canvas>    <script>        var canvas = document.getElementById("renderCanvas");        var engine = new BABYLON.Engine(canvas, true);        var createScene = function () {                        var scene = new BABYLON.Scene(engine);                var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);                        camera.setTarget(BABYLON.Vector3.Zero());                camera.attachControl(canvas, true);                        var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);                light.intensity = 0.7;                BABYLON.SceneLoader.ImportMesh("", "Mall/", "02.babylon", scene, function (newMeshes) {                        camera.target = newMeshes[0];                    });        camera.speed = 200;        return scene;                };                var scene = createScene();        engine.runRenderLoop(function () {            scene.render();        });        window.addEventListener("resize", function () {            engine.resize();        });    </script></body></html>

Sorry if its too basic, Im new with babylon.



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some parts are blinking when I move


If you mean the flashing I see at 22 secs into your YouTube video - an advertisement of some kind - and a lot more later, I think you have two lots of geometry occupying the same space and they are both trying to be displayed. I believe it is called "z-buffer fighting". To fix it you may have to tweak your mesh geometry.


cheers, gryff :)

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