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Separate Game Time and UI Time


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Hi All,


I'm developing a game where I'd like to slow game time when certain UI elements are expanded.


I can use the .slowMotion of Phaser.Time (game.time.slowMotion = 2) to slow the global time which is great. However this also affects the rendering of the UI (animations etc).


Question: Is it possible to specify a slow motion factor (or deltaTime) for a game object and its descendants somehow without affecting global time? 




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