jimini Posted January 27, 2015 Share Posted January 27, 2015 Hey guys, been playing around with phaser and loving it. I currently have a butt load of spritesheets to add in, and sadly in a few instances 1 animation spills over multiple textures.Digging through the docs and forums I'm under the impression that phaser currently does not support changing texture mid animations? I'm not overly convinced I can bring the spritesheets down so that 1 animation fits in 1 texture My current theory would be to break that down into individual animation parts.. ie dance_01, which will play dance_02 on animation complete, changing the texture and continuing the animation in the process, but this sounds kinda messy? Hoping someone may have a good solution to this (or can point me to one as I'm sure I'm not the first to ask this - just couldn't really find an answer myself ) any thoughts/suggestions would be awesome, thanks for any help Link to comment Share on other sites More sharing options...
rich Posted January 28, 2015 Share Posted January 28, 2015 I'm afraid there's no immediately easy way to do this yet. I want to add in support for it, and for multi-file texture atlases (which are sort of the same thing) but this work hasn't been done yet. So you'll have to find a work around that best suits you. Essentially all the AnimationManager would do is let you specify a texture with an animation sequence / frame, and Sprite.loadTexture when it hits it. So it would do it similar to how you've worked it out already, it'd just hide it from you a bit. Link to comment Share on other sites More sharing options...
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