Haraso Posted January 31, 2015 Share Posted January 31, 2015 Hello! I made a model with bones and animation, but when i exported it and checked, it seems like distorted.Anybody now how can i solve that? Thanks in advance. Files! <- deleted becouse solved Quote Link to comment Share on other sites More sharing options...
Haraso Posted January 31, 2015 Author Share Posted January 31, 2015 1.a Open blender, delete cube and inport something.obj 1.b If you your mash is roteated by 90° on x axis fix the rotation. 2. In object mode, space (set Origin) or shift+c 3.HELP Make bones and rigs: http://www.blenderguru.com/tutorials/introduction-to-rigging/#.VMzyhp2G_vr 3.a Make bones and fix bone names 3.b In object mode first select model and after select armature as well. Then ctrl+p (with automatic weights) 3.c Make rigs in pose mode 4. In object mode select armature ctrl+a to apply Location, Rotation&ScaleDo this with model as well 5.Enjoy your work and make Animation!! Quote Link to comment Share on other sites More sharing options...
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