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game.debug.spriteBounds ignores this.player.body.setSize


gingerbeardman
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I have this

this.player = this.add.sprite(0,0,'player');this.player.body.setSize(34,43, 5,1);

and this 

render: function(){  game.debug.spriteBounds(this.player);}

I see this:

phaser-spriteBounds.png

 

Debug green area is original sprite size

ie. game.debug.spriteBounds ignores this.player.body.setSize 

 

I expected to see only red area highlighted (added manually in my paint app)

 

phaser-spriteBounds-expected.png

 

Is it possible to do this? I want to have more fine tuned visibility of my collision detection areas.

 

(or should rendering sprite bounds have an option to take note of setSize?)

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