benoit-1842 Posted February 6, 2015 Share Posted February 6, 2015 So I will explain my situation. I am now good with creating a scene in Blender and porting it to babylon.js in two viewports (thanx Gryff and Iceman). So right now I have a model that plays an animation created in Blender. But now I want to create an animation directly through code (i.e moving one of my bones through code not passing by Blender).... So how works the animation of a model bone through code ? I have seen the dude tutorial and I still need some enlightement and my ultimate challenge it's to put kinect 2 data x,y,z qx,qy,qz and qw in my bone information so it can move accordingly to the position I get from my motion capture.... So for example this is my data for my left knee : "x": 0.223173529, "y": -0.388017774, "z": 0.582939148, "qx": 0.425287217, "qy": 0.6508006, "qz": -0.478602648, "qw": -0.408079475 How can I implement that "inside my bone " data in babylon.js........it will be fantastic !!!! This is my model :https://drive.google.com/file/d/0B_ZBy6q5jS8xOE1xNndzcWZ2d0k/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
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