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Right way for calling a function on a click event, using Phaser States


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Hello everyone,


I'm trying to test some state features in Phaser, but I got some problem here.


I need to bind a call to a function for loading next state when user click on a button, i.e:

BasicGame.MainMenu.prototype = {    create: function () {[...]        this.gameTitle.events.onInputDown.add( this.startgame, this);    },        startgame: function () {        alert("ok");        this.state.start('reception');    }, [...]}

All seems ok but when I try to load page, nothing happens inside the "startgame" block (I expected to see "ok" alert, btw).

What am I doing wrong, or what is the right way of doing this? Thanks in advance!

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