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Loading manifest, but not .babylon


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Hello, I have been trying to get a .babylon file to load, but just can't seem to get it to show up.

Here is an example of my code:

        var canvas = document.getElementById("renderCanvas");        var engine = new BABYLON.Engine(canvas, true);        var createScene = function () {            var scene = new BABYLON.Scene(engine);            var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(20, 20, 100), scene);            var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0.8, 100, BABYLON.Vector3.Zero(), scene);            camera.attachControl(canvas, false);            BABYLON.SceneLoader.ImportMesh("", "", "/webGL/textures/Link/Car.babylon", scene, function (newMeshes) {                camera.target = newMeshes[0];            });            // Move the light with the camera            scene.registerBeforeRender(function () {                light.position = camera.position;            });            return scene;        }        var scene = createScene();        engine.runRenderLoop(function () {            scene.render();        });        // Resize        window.addEventListener("resize", function () {            engine.resize();        });

The problem seems to be that the manifest loads as /Car.babylon.manifest?1424064684181200

but I don't see Car.babylon loading after. In the examples I see 2 objects loading in my console; the manifest, and the .babylon.

If you guys could give me some direction with this, I would really appreciate it.

Thanks :)


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this not correct signature: 
BABYLON.SceneLoader.ImportMesh("", "", "/webGL/textures/Link/Car.babylon", scene, function (newMeshes) {    camera.target = newMeshes[0];});

this correct: (signature: (name, path, file, scene ...)

BABYLON.SceneLoader.ImportMesh("", "./webGL/textures/Link/", "Car.babylon", scene, function (newMeshes) {    camera.target = newMeshes[0];});
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When you use function "ImportMesh", babylon first try to load your "manifest" file. If it doesn't exist, it'll load your "babylon" file. This is not a problem, but if you want that your files load from cache not from server directly, you need to create manifest file, like that :

{    "version" : 1,    "enableSceneOffline" : true,    "enableTexturesOffline" : true}

and save as : Car.babylon.manifest.

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