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Canvas fallback starting to not be a requirement?


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I always heard we have to use Canvas fallback in html5 mobile, but then I saw this game in softgames:



by the way, it looks "almost" exactly as Crossy Road for ios and android, but a closer look and we see that is different.


The point here, is that for the look it seems to use webgl (or could be a well made game in 2d). I have a basic android from LG that didn't load, I'd like other people testing in devices that don't support webgl to check if this is really using only webgl.

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