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How to import a mesh from Blender with no reflection at all


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I was wondering how can I export a mesh (curtains) from Blender to Babylon with no reflection at all, because when I do it (with or without lights) in Babylon looks like metal because of shine and thats an error Im trying to solve.


Can anybody help me?



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You can create new materials on the fly via code and then assign them to your meshes.

See the playground example here :



You can also in Blender set your material to have no specular at all (spec intensity to 0), and for some shaders you can define hard param to 2 to decrease the "metal aspect".

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