will233 Posted March 14, 2015 Share Posted March 14, 2015 I tried to UV map the default scene cube, and apply a texture. I added a texture to the default material of the cube(I think) by following this tut http://blogs.msdn.com/b/eternalcoding/archive/2013/06/28/babylon-js-how-to-load-a-babylon-file-produced-with-blender.aspx. When i export I get this log: Babylon.js Exporter version: 1.7.0, Blender version: 2.72 (sub 0)========= Conversion from Blender to Babylon.js ========= Python World class constructor completed processing begun of material: cube.Material Diffuse texture foundError encountered processing image file: C:\Users\me\Documents\blends\ground.png, Error: 'C:\\Users\\me\\Documents\\blends\\ground.png' and 'C:\\Users\\me\\Documents\\blends\\ground.png' are the same file WARNING image texture type not recognized: <bpy_struct, MaterialTextureSlot("Tex")>, ignored. processing begun of mesh: Cube num positions : 30 num normals : 30 num uvs : 60 num uvs2 : 0 num colors : 0 num indices : 36 processing begun of camera (FreeCamera): Camera processing begun of light (POINT): Lamp========= Writing of scene file started ================== Writing of scene file completed ================== end of processing ========= Thank you for any help. Quote Link to comment Share on other sites More sharing options...
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