JCPalmer Posted March 15, 2015 Share Posted March 15, 2015 I just got thru testing, and getting to work perfectly, the lowest level of my dialog system. I then added a checkbox to toggle debug layer in my test page. I am not really sure what this vert summary data is, but Active verts cannot be 123K no matter what it is defined to be. 1st, the Total Meshes is wrong. Eyeballing / counting the # from the Meshes Tree, I get about 100. The ones with a '_nn' suffix are clones. Looks like clones are double counted in the Total Meshes. 2nd, Total Vertices seems to be defined as the total "DRAWN", not the total stored in the GPU. Even this is not for sure, since clone verts could also double counted. What is Total Vertices, a measure of drawing or GPU memory consumption? I have no clue what an "Active" Mesh / vertex. Also, it there a way to get summary of faces? Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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