crowbar Posted March 29, 2015 Share Posted March 29, 2015 (edited) I'd like to have a running character leave footprints in the ground, but I want it to be efficient as possible and I'd assume that making a keeping track of a new image for each footprint would be inefficient. My idea is to have a big transparent texture that covers the whole level and just modify certain pixels of that texture. How can I do this in Pixi? Or, is there a better way to solve my footprint problem that I haven't thought of? Thanks! Jordan Edit: It looks like it might be possible with this: http://www.html5gamedevs.com/topic/667-question-pixel-array-render/So I guess my question now is: In terms of efficiency and I approaching this problem the right way, or am I going in the wrong direction? Edited March 29, 2015 by crowbar Quote Link to comment Share on other sites More sharing options...
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