Jump to content

Animation slow to expôrt from Blender to babylon.js format


Recommended Posts


The optimization of sharing identical vertices with the same material cannot be used when you have bones.  There is no guarantee these have the same bone influencers.  The number of vertices is usually higher than if you deleted the armature.


The real killer is each vertex group of these vertices must be checked against each bone to see if it a match.  The result the compute time explodes as number of bones and vertices get large.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...