nick-brown Posted April 7, 2015 Share Posted April 7, 2015 So I have a single displayObject as a background into which I first draw the same sprite at regular intervals, and then a number of lines (Graphics) on top. I then set cacheAsBitmap to be true on the displayObject. This image is then completely static and there are no further redraws to it. I am finding that in this instance, all of the lines remain but none of the sprites are drawn. To further complicate matters, I also applied a mask as a border - this results in the removal of the lines (Graphics) as well. I note that sprites have their own cacheAsBitmap property - should I be setting this (doesn't seem to work)? Can anyone shed light on this - I don't believe I'm doing anything particularly weird. Will provide example if required. Ta N Quote Link to comment Share on other sites More sharing options...
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