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How to export object with rotation from 3ds max


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I have a 3ds max model with some objects with a rotation transformation.

When I export this model, the rotation is not taked in account in babylon.js.

Do you have a solution for this problem?

Thanks for your help...


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Is not your mesh not "rotated", regardless of whether it was done rotationQuaternion or rotation?


If you are really asking, can I "rotate" it some more once it gets to Babylon, but do it with rotation.  Probably, but I would do everything in BJS.  Doing additive things in 2 different systems is not the best strategy, unless you cannot the 3ds side.


mesh.rotationQuaternion = null; should probably be required.


You could also call the mesh.rotate() function, which does not care & handles both.

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