jfhs Posted May 15, 2015 Share Posted May 15, 2015 Hi there! Today I tried running the game I currently develop using Pixi on a Amazon Kindle Fire HD device (7" first generation). It didn't work at all (but it worked when I still used v2) and so I checked the v3 examples online and found that none of these work. All that is shown is the background color of the canvas (see attached screenshot). I tried running the examples in both the Silk browser that comes with Fire OS as well as with a sideloaded Firefox Aurora and both browsers show a similar behaviour. When I remote-debug the examples in Firefox, the only error I get is:Error: WebGL: Exceeded 2 live WebGL contexts for this principal, losing the least recently used one. pixi.js:11246:13 The examples here don't work at all for me on the device:http://pixijs.github.io/examples/ I also tried running examples for older versions of pixi and these seem to work just fine, both in Silk and Firefox:http://www.goodboydigital.com/pixijs/examples/15/indexAll.htmlhttp://www.goodboydigital.com/pixi-js-v2-fastest-2d-webgl-renderer/ Has support for older Kindle Fire HD devices been dropped or is this a bug? I didn't find a list of supported devices or platforms/browsers for pixi. Is there such a thing? Has anyone tested Pixi v3 on a newer Kindle Fire HD device? Does it work there? Thanks! EDIT: When I use the CanvasRenderer in my game directly and not PIXI.autoDetectRenderer(), then it works in both browsers on Kindle Fire HD. Quote Link to comment Share on other sites More sharing options...
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