TimHamilton Posted May 20, 2015 Share Posted May 20, 2015 Hi everyone, my name is Tim. First post, so here goes... I'm near completion on my first mobile-targeted game, Graveyard Rush. G-rush is based on the minimal, gameplay oriented arcade games of the late 70s and early 80s. I've put quite a bit of polish into it at this point; it plays good, it runs good, and I think it looks pretty good too (for what it is ). At this point, I'm trying to figure out how best to commercialize my game. The consensus seems to be that portals are pickier than they used to be, and that non-exclusive licenses are still in demand, but often command less-than-stellar prices. Which brings me to my question: How do the aesthetics of a game affect its salability? As you can see, my game deviates a bit from the usual mobile style of bright colors and cartoony presentation. Has anyone else had any luck marketing games with a striking lack of cuteness...or am I doomed? Bilge Kaan 1 Quote Link to comment Share on other sites More sharing options...
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