Temechon Posted May 22, 2015 Share Posted May 22, 2015 Hey guys, I noticed something strange for an arc rotate camera: when there is no upperBetalimit (set to null) and no lowerBetaLimlit (set to null too), the camera doesn't go all way around, but switch on one side of the target.Playground : http://www.babylonjs-playground.com/#9U5IW That's because the arcrotatecamera handle its position with sin/cos of alpha/beta (thus between -1 and 1). In one of my project, this is a no-go :/ I need a camera going all way around the target. Could it be possible to build an ArcRotateCamera with quaternion ? If yes, could you give me some pointer on how to do it ? Thanks Ahiru 1 Quote Link to comment Share on other sites More sharing options...
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