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Group Collision Detection Not Working


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Hi All,


I have just started to learn about Game development and am following a flappy bird clone tutorials


All works fine, apart from the collision detection between the bird and the poles. I have the below code which loops through the poles it the group and should detect collision, however nothing happens.


// enable collisions between the bird and each group in the pipes group
    this.pipes.forEach(function(pipeGroup) {
      this.game.physics.arcade.collide(this.bird, pipeGroup, this.deathHandler, null, this);
    }, this);

I have the below code which is for a single object colllision with a TileSprite


// Bird collides with ground
    this.game.physics.arcade.collide(this.bird, this.ground, this.deathHandler, null, this);


And this works fine.


Any suggestions?



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