GameMonetize Posted June 2, 2015 Share Posted June 2, 2015 Hey team! I'm currently reviewing the code and doing all testing to ship 2.1. Please send me any bugs you may have found asap Quote Link to comment Share on other sites More sharing options...
jerome Posted June 2, 2015 Share Posted June 2, 2015 Is there a roughly planned rythm for releases in the year ? If not, I would suggest to think about it (yeaaahh another endless debate ). In one hand, keeping the freedom to adapt the release rythm to the contributions or major changes rythm is really a good thing for an open-source project and denotes its great vitality.In the other hand, having too much or not enough releases a year, or too big uncertainty is a real problem for users who have softs in production : providing a certain previsibility on stable versions is a real plus and could bring our framework a (even) better trust among pro or commercial users. So ... Maybe targetting a middle path would be nice.It is to say, not to fix in stone a regular and contractual roadmap years after years, but perhaps to commit to have a quite regular number of yearly releases... say between 4 and 6 max a year don't know thoughts ? Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted June 2, 2015 Share Posted June 2, 2015 seems like things could slow down, especially since doc site redo looks like next thing. Frame work already well featured & getting very big at this point. If commercial users want stuff, they can always fork, and PR. I've only got 1 thought for 2.2. Another refactoring exercise. That is plug-in-play of camera aiming. Give customers the choice between say gamepad, mouse, device orientation, webVR, or virtual joystick. Why should this be decided at design time, & by the developer? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 2, 2015 Share Posted June 2, 2015 Please send me any bugs you may have found asap I have a report here: http://www.html5gamedevs.com/topic/14948-bug-with-sound/ Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 2, 2015 Author Share Posted June 2, 2015 There is no defined pace as I have no way to commit for it. I mostly work on my spare time and this is not a easy to count value I always try to get at least a release per quarter Quote Link to comment Share on other sites More sharing options...
jerome Posted June 3, 2015 Share Posted June 3, 2015 yep 1 version / Q.... seens nice Quote Link to comment Share on other sites More sharing options...
jerome Posted June 3, 2015 Share Posted June 3, 2015 @DK : did you fix a date for 2.1 now ? I'm currently try to code a rollercoaster example to show the path3D usage ... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 3, 2015 Author Share Posted June 3, 2015 Hopefully tomorrow or Friday..depending on how long it takes to do all the final testing. You can send me your example when you want until then:) Quote Link to comment Share on other sites More sharing options...
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