qqdarren Posted June 9, 2015 Share Posted June 9, 2015 I want a box to spit out words. After trying it with a custom plane, and not getting very far in two hours, I realized particles already do everything I am trying to do, and in 5 minutes I had hacked one of the playground demos: http://www.babylonjs-playground.com/#1SHP80 Q1. How inefficient is this? Particles are fun, but I can get away with just one at a time, so how much am I paying for what I don't need? (I need the final animation to work on mobile... just tried the above on a Nexus 7, and get between 25fps and 58fps - very sensitive to screen size and orientation, it seems.) Q2. Do I need to run one ParticleSystem instance for each word (i.e. for each texture)? As you can see in the above demo I tried to change the texture, dynamically, on mouse click, but it does not work. Quote Link to comment Share on other sites More sharing options...
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