jerome Posted June 10, 2015 Share Posted June 10, 2015 Hi, I know it's not directly related to BJS, but I would like to tell about WebGL books here since there's no BJS book yet. As BJS hides us the real complexity and verbosity of WebGL (which is a good thing for us to focus only on our program logic), I personally have been feeling a bit frustrated up now because I wanted to understand what and how things happen under the hood. I just finished this book (for french readers) : http://www.eyrolles.com/Audiovisuel/Livre/webgl-9782746078178And learnt a lot ... so I recommend it.It teaches about WebGL of course and about 3D (WebGL is not mandatory 3D). So it embraces all the concepts we handle, without even knowing it sometimes, when we use BJS.As a side note, the author is a Polytechnician (Polytechnique is one of the very best scientific engineer french high school) and we feel that he has some math orgasms sometimes (mmh... the Plücker coordinates, ... Blinn Phong approximation..mmh, SSAO depth test ... aarrgg), so you can skip many complex pages if you don't remind your math master curses Now, I'm about to start to read this one (english) : http://www.informit.com/store/webgl-programming-guide-interactive-3d-graphics-programming-9780321902924 [EDIT] : just started the english one now... it is really very didactic and accessible compared to the french one which starts directly with matrix computations (high math level required) qqdarren, MasterK and NasimiAsl 3 Quote Link to comment Share on other sites More sharing options...
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