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Player movement


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I'm new and my English isn't very good... I hope you will understand what I'm trying to do.


I'm doing a html5 game like Metal Slug, or something like that, and I want a specific behaviour which I found in http://test.xapient.net/phaser/attm/. I know this game was made by a member of this forum (@valueerror) so I hope he can help me.


The behaviour I want is the one made by Mario who is able to walk to the middle of the screen and then he stop moving forward and now is the "world" who is moving. 


Sorry about my English and thank you very much!!! 

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This feature is not making the world move, but the camera. It's included in a lot of Phaser examples. Here's the basic examples search: http://phaser.io/examples/v2/search?search=follow. The way you can achieve the following is this:

game.camera.follow(player);//Substitute player with your own player sprite



I'm using that. I have: 



player = game.add.sprite(playerX, playerY, spritePlayer);

but it doesn't work and I don't know why because I think I'm doing it right  :(

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