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[PIXI] getGlobalPosition


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Apparently there is new `getGlobalPosition` method on display objects:




... but it doesn't seem to be in the documentation:




Can anyone out there explain how to use it?

I've tried code like this:


Which produces this:

[object Object]

Any help would be much appreciated!  :)

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I just want to confirm:


Will `getGlobalPosition` return the accurate values for the current frame?

Is that what this bit of code does?


(In previous versions of Pixi worldTransform.tx and worldTransform.ty were always one frame behind the sprite's current local x/y position, and that made many types of collision detection for games very difficult or inaccurate.)

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