Jump to content

how to load a sound in runtime


Recommended Posts


I have a game that uses many sounds , i don't want to load all sounds at the start of the game this will make this will make the player waiting for 5 min -_- .

I need to load one sound and play it when player click a button.


i did this :

//when player click a button 


this.game.load.audio("apple", ["assets/sounds/apple.mp3"]);


var _sound= this.game.add.audio("apple");


but the console say :

Phaser.Cache.getSound: Invalid key: "apple"


any solution ?

Thank you.


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...