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how to load a sound in runtime


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I have a game that uses many sounds , i don't want to load all sounds at the start of the game this will make this will make the player waiting for 5 min -_- .

I need to load one sound and play it when player click a button.


i did this :

//when player click a button 


this.game.load.audio("apple", ["assets/sounds/apple.mp3"]);


var _sound= this.game.add.audio("apple");


but the console say :

Phaser.Cache.getSound: Invalid key: "apple"


any solution ?

Thank you.


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