MrRoboman Posted June 25, 2015 Share Posted June 25, 2015 Hey fellow Phaser users, I'm wondering how I can add value to the game dev community around Phaser. So...When it comes to Phaser...If you could wave a magic wand and have any result today, what would that be? Why is reaching that result so important to you? What will it change? What are your top three questions about reaching that result? What roadblocks do you need to overcome to reach that result?Thanks! Happy coding. Rob Link to comment Share on other sites More sharing options...
drhayes Posted June 26, 2015 Share Posted June 26, 2015 My top irritation is Tiled. I'm on OSX and the experience there isn't so great; it looks like a cross-compiled GTK mess that doesn't follow platform conventions ('cuz, y'know, that's what it is). I think the Tiled folks have done a great job, it's just not to my taste. My top magic wand request is some kind of native tilemap editor that supports a subset of Tiled's features. Perhaps something easily extensible using JS. My main roadblock is that I'm currently more interested in working on my game than working on a tile editor myself. ( = Link to comment Share on other sites More sharing options...
Skeptron Posted June 26, 2015 Share Posted June 26, 2015 I'd love to see a real, advanced plugin which would truly help improve performance in games. I'm quite bored investigating perf issues with just a few objects in my canvas : I'd prefer a tool to quickly point out the problematic sections. Link to comment Share on other sites More sharing options...
tmuecksch Posted June 26, 2015 Share Posted June 26, 2015 I'm currently working an a work-around to add OBB collision detection to Phaser's Arcade Physics since Phaser lacks of that. Maybe you want to contribute to that. I guess many people around here need it. You can find the github repo here if you want to help: https://github.com/tobiasmuecksch/OBB-for-Phaser Link to comment Share on other sites More sharing options...
spencerTL Posted June 26, 2015 Share Posted June 26, 2015 Remember there is a Phaser 3 wish list at the top of this forum. Link to comment Share on other sites More sharing options...
MrRoboman Posted June 27, 2015 Author Share Posted June 27, 2015 Thank you all for your input! Appreciate you taking the time. I was considering making quick simple video tutorials for different aspects of building a game in Phaser. Does anyone think that would be beneficial? Link to comment Share on other sites More sharing options...
AzraelTycka Posted June 27, 2015 Share Posted June 27, 2015 I think what phaser is lacking the most is comprehensive guide. Tutorials are nice but they are not the real study material written with that in mind, there are some books such as Discover Phaser (which I do have) but that is only on a level of "What actually framework is and what does that has to do with Phaser" than anything else. There is a nice official documentation but even that is lacking in more than one way especially for people with no framework background (even for people with framework background). So something more like MDN javascript or even a bit more would eb beneficial for new people as well as for seniors. Basically no one is nowadays gonna read the whole framework and remember it, that's impossible. Phaser examples are a good way to go with but to be comprehensive you would need explanations with them and most importantly comparison with other possible ways how to do the same thing in phaser (I really like MDN and php manual :-)). That's just my 50 cents, I think focusing on tutorial how to make a game in phaser is pointless. There are dozens of tutorials on how to make a game (because for that you don't need phaser specific tutorials that much) but there is no GUIDE to phaser as a framework. Anyone can copy past tutorials but no one will understand how it works or why the author did that or what were other possible options to do that. I think that's the essencial part which phaser is currently missing. The authors did a great job and they keep it up so I don't think it's in their human powers to extend to such lengths, so I would highly recommend trying going in this way, after all the system could be made that more people can contribute to it to make a solid results in reasonable time. PS: I'm not experienced phaser guy, so I just pointed out what I like about other study materials/manuals which are missing in phaser universe :-). Link to comment Share on other sites More sharing options...
MrRoboman Posted June 29, 2015 Author Share Posted June 29, 2015 Thanks Azrael, that's a really good point. I definitely have a hard time getting the information I'm looking for. The examples are great, and they've gotten me pretty far, but a guide that gives a deeper understanding sounds very beneficial. Does anyone have any suggestions on a good structure for something like this? I'm using sublime text, and it can be a pain figuring out the arguments for a function or even finding the correct function at all. Am I missing a resource that helps me quickly find what I'm looking for, or do other people piece together what they know from the examples like me? Link to comment Share on other sites More sharing options...
AzraelTycka Posted June 29, 2015 Share Posted June 29, 2015 Well I think MDN or php manual both have it's merits. Link to comment Share on other sites More sharing options...
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