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Hello everyone 

I am now joining the forum, and have now started using intel XDK, to create a Phaser project. However, the default project created by XDK, has some errors. It doesn't prevent the app from running (I can see a rotating bear on the screen), but I fear those errors will spell trouble. Here are the errors:


10 JSHint Problems
Line Problem Code snippet
4 'document' is not defined. (W117) document.addEventListener('DOMContentLoaded', function()
7 'PIXI' is not defined. (W117) var stage = new PIXI.Stage(0x66FF99);
10 'screen' is not defined. (W117) var width = screen.availWidth;
11 'screen' is not defined. (W117) var height = screen.availHeight;
12 'PIXI' is not defined. (W117) var renderer = PIXI.autoDetectRenderer(width, height);
15 'document' is not defined. (W117) document.body.appendChild(renderer.view);
17 'requestAnimFrame' is not defined. (W117) requestAnimFrame(animate);
20 'PIXI' is not defined. (W117) var texture = PIXI.Texture.fromImage("asset/phaser.png");
23 'PIXI' is not defined. (W117) var phaserImage = new PIXI.Sprite(texture);
37 'requestAnimFrame' is not defined. (W117) requestAnimFrame(animate);
2 JSHint Problems
Line Problem Code snippet
11 'document' is not defined. (W117) document.addEventListener('deviceready', function() {
13 'navigator' is not defined. (W117) navigator.splashscreen.hide();
4 JSHint Problems
Line Problem Code snippet
21 'BasicGame' is not defined. (W117) BasicGame = {
26 'BasicGame' is not defined. (W117) BasicGame.Game = function (game)
32 'BasicGame' is not defined. (W117) BasicGame.Game.prototype =
49 'Phaser' is not defined. (W117) this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
The codes are just the default. If you would like me to post the codes I can do so.
I appreciate any help I can get on this. Thanks
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