steffenk Posted July 7, 2015 Share Posted July 7, 2015 Hi everyone, iam using Unity for a long time and im realy fine with it. But for my new project i choosed Babylon (because it works in mobile browsers ). For the last weeks i read in the documentation and did some tutorials. But something is still a little unclear to me and the reason might be iam thinking to much in a unity way. Her're some cases i just dont get: User Interfaces - schould i just use html elements overlapping the canvas or is there a more 'elegent' way? Inputs - Unity provides the huge Input class which abstracts keyboard events, controller inputs, tochinputs and all the nice stuff which prevents me for reinventing the wheel all the time . whats best practice in Babylon? Deltatime - usualy , when i do timerelevant stuff, i'm accustomed to use deltatime (the time passing between 2 frames) but i couldnt find something simular in Babylon Constrains/locking movement - for example how can i preserve a physicaly obejct for rotation arround its Y-axis thnaks for your answers edit: is there any kind of 'whole project workshop' out there? Most tutorials, i found, a very short and breaty beginnerish ^^ Quote Link to comment Share on other sites More sharing options...
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