Fla5h Posted September 30, 2013 Share Posted September 30, 2013 ok so i have a quick question i have a full game running but i cant figure out how to get my group of enemys to follow my player. I tried this for a single enemy and it works, but it wont work for my enemys group (the group is called "enemys")// this will cause the enemy to follow the player, this works game.physics.moveTowardsObject(enemy, player, 100);// this will cause the group enemys to follow the player , doesn't work game.physics.moveTowardsObject(enemys, player, 100);the same thing when i try to assign a particle effect to every member in a group, For when a collision occurs and they are destroyed.Am i supposed to control groups another way? Link to comment Share on other sites More sharing options...
rich Posted October 1, 2013 Share Posted October 1, 2013 I moved your post to its own thread because it wasn't relevant to the thread you originally posted it on, and warrants a thread in its own right. The answer is that moveTowardsObject expects a Sprite to be given to it, not a Group. However once we release Phaser 1.0.7 later this week you'll be able to do this:(function () { var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }); function preload() { game.load.image('ball', 'assets/sprites/shinyball.png'); } var balls; function create() { balls = game.add.group(); for (var i = 0; i < 50; i++) { balls.create(game.world.randomX, game.world.randomY, 'ball'); } } function update() { if (game.input.mousePointer.isDown) { // First is the callback // Second is the context in which the callback runs, in this case game.physics // Third is the parameter/s the callback expects balls.forEach(game.physics.moveTowardsMouse, game.physics, false, 200); } else { balls.setAll('body.velocity.x', 0); balls.setAll('body.velocity.y', 0); } }})(); Fla5h 1 Link to comment Share on other sites More sharing options...
Fla5h Posted October 1, 2013 Author Share Posted October 1, 2013 ok sorry about that. Thanks and now i have another reason i cant wait for the update. Link to comment Share on other sites More sharing options...
claire Posted October 2, 2013 Share Posted October 2, 2013 I am having a group collide with sprite, which, group need to set velocity and sprite is static(remain at the main position all the time). I have a few question:1) collision cannot detect if simply using += y, need to be in velocity?2) balls.setAll('body.velocity.x', 0);this line will have this situation - when the group hit the sprite, the sprite will move together with the group. The sprite suppose to be static on the screen. Any solution for this? **** I get the answers already. Thanks anyway. Link to comment Share on other sites More sharing options...
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