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ShadowGenerator Bias Question


adam
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When dealing with shadows, it seems like I need to change the bias according to how many meshes are in the scene and the size of the meshes.

 

I can see this being problematic when you a have dynamic scene with lots of meshes being added and removed from the scene. 

 

Maybe I'm doing something wrong which is causing the bias value to be sensitive.

 

Has anyone run into this issue?

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