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Combining multiple draw calls


nuthinking
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As you can imagine, determining the resulting polygon of multiple added shapes is not so fun

 

But you want us to add it in core?

 

There are quite a few libraries out there for manipulating and building polygons. I don't think that the drawing context is the place for that kind of functionality.

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In canvas 2d is pretty cool how you can draw use different operations (source-in, out, etc...). No idea how complex that would be to replicate in WebGL. But I guess it would be great to have similar functionalities.

 

Will search for some polygons library, I used to do these things with Processing so I am sure there are some scripts around.

 

Thanks, chr

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In canvas 2d is pretty cool how you can draw use different operations (source-in, out, etc...). No idea how complex that would be to replicate in WebGL. But I guess it would be great to have similar functionalities.

 

Extremely complicated!

 

If you want to use canvas feature to create a texture just draw to a canvas and use PIXI.Texture.fromCanvas()

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