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How to make a wave animation on a plane


elkyu
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A thought from a non-programmer. Could you use a shader to accomplish this?

 

Ground distorting shader

 

From a few minutes tinkering, the crucial part that influences the geometry with time is line 19 of the vertex shader.

 

Could substituting the appropriate math at line 19 create the kind of effect you want?

 

cheers, gryff :)

 

I'm not really familiar with shaders, but here is a pretty convincing water effect :)

https://www.shadertoy.com/view/MdlXz8

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