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Realtime plugin for Phaser


jdnichollsc
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I'm currently working on a client-server lib for Phaser (don't expect it too soon however, because it's a free time thing :D), but Nikow is right; you can already create a phaser game using socket.io. Your lib is essentially just going to be a wrapper for connecting, sending, and receiving. There's nothing special going on.

 

How you set up your server depends on the game, but you can make it a bit more generic by possibly setting each event as a module, and dynamically loading them in.

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