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save Dynamic texture to disk


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Welcome around. I made you an example where the dynamic texture is saved as PNG image when you click on the scene: http://www.babylonjs-playground.com/#CA4SM#1


The trick is to get the dynamic texture data with this code:

var imageurl = groundTexture.getContext().canvas.toDataURL("image/png");

Also the download code is taken from the Tools.DumpFramebuffer function of BJS: https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.tools.ts#L492

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