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LookAt function


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Thanks to this amazing forum I have learn a lot of things, 


I have not found the function mesh.LookAt(mesh), does it exists?


Im my demo I can move the text around the pivot vector3.zero but the text should be always looking at the point zero. How can I do that?.

How to I get the normal of the plane?, UpVector, DownVector, etc.... ?





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Yes LookAt exist: see here.



You can also use billboardMode that keeps a plan still faces the camera:
mesh.billboardMode = BABYLON.Mesh.BILLBOARDMODE_ALL;
In your scene, I suggest you use a plan in place of meshGround, otherwise lookat and billboardmode have unexpected effects of horizontal orientation


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