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Scaling Sprites changes Resolution


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I just started working with Pixi.js and am trying to scale down sprites without losing the resolution. For example, if I have an image of size 72x72 and apply a scale to it such as:


var texture = PIXI.Texture.fromImage("image.png");

var sprite = new PIXI.Sprite(texture);

sprite.scale.x = 0.1;

sprite.scale.x = 0.1;


This scales the size down nicely, however the image becomes extremely blurry. Is there a way to fix this? I have tried using PIXI.SCALE_MODES.NEAREST but it produces the same effect

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