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P2 physics flip body orientation


dussman
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HI, I'm making a game with P2 Physic and I'm struggling with a little problem.

 

I've created a polygon shape with PhysicsEditor and attached it to a sprite. The problem comes when I move my sprite to the left and change my orientation with:

 player.scale.x =  - 1;

The sprite flips but the shape stays the same.

normal.png    image.png

 

Do you know a way to also flip the P2 body?

 

Thanks in advance.

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Thanks ICP I've created two different files but I'm getting now another problem with the new physics polygon

 

upload.png

 

 

for some reason when I change the shape it moves the new body to the right. Here is the code of the update method:

player.update = function () {            player.body.velocity.x = 0; //default speed - stationary            if ( game.input.keyboard.isDown( controls.left ) ) {                player.scale.x = -1;                player.body.moveLeft( sideSpeed );                player.body.clearShapes();                player.body.loadPolygon('physicsLeftData', 'player');                setBody();            }            else if ( game.input.keyboard.isDown( controls.right ) ) {                player.scale.x = 1;                player.body.clearShapes();                player.body.loadPolygon('physicsData', 'player');                console.log( player.body );                player.body.moveRight( sideSpeed );                setBody()            }            if ( game.input.keyboard.isDown( controls.jump ) && checkIfCanJump() && this.game.time.now > player.jumpTimer ) {                player.body.moveUp( jumpSpeed ) ;                player.jumpTimer = this.game.time.now + 0;            }        };function setBody() {            player.body.fixedRotation = true;            player.body.setCollisionGroup( collisionGroup );            player.body.setMaterial( material );            player.body.collideWorldBounds = true;            player.body.mass = 4; }

Does anybody knows why this happens?

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Is the body actually there? (have you tried colliding it with something to check?) Because I also see the body being offset from the sprite when the sprite is in a layer that I moved (may be a body debug bug)

 

Yeah the body is where you see the polygon, I have a ball bouncing around and it collides against the polygon shape

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