BdR Posted August 23, 2015 Share Posted August 23, 2015 Hi all, what I'm trying to do is the following: When the player character is idle it should do an idle animation every now and then. So like blinking his eyes or yawning or something like that. To do this I've added the idle animations and then set a TimerEvent to wait for a random period. The TimerEvent triggers a function that plays an animation and then sets the TimerEvent again for another random period. However, when the player does an action it will start another animation, like walking or jumping, so the TimerEvent that will trigger the idle animation should be canceled. Problem is: how do I cancel a TimerEvent ? I couldn't find anything in the docs.Or failing that: what's another good way to trigger/cancel an idle animation? Here is my example code: create: function() { // add sprite this.guy = this.game.add.sprite(100, 100, 'blocks60x60', 80); this.guy.animations.add ('blink', [10, 11, 12, 11, 10], 15, false); // frameRate=15ms, loop=false this.guy.animations.add ('yawn', [13, 13, 14, 14, 15, 16, 15, 16, 15, 14, 13], 15, false); // frameRate=15ms, loop=false // initialise blink timeout this.onBlinkTimeout(); // click anywhere to cancel animation this.game.input.onDown.add(this.onTapGame, this); }, onBlinkTimeout: function() { this.guy.animations.play('blink'); // set timeout again for next blink var ms = 500 + this.game.rnd.integerInRange(0, 1000); // random 500..1500 ms this.blinktimeevent = this.game.time.events.add(ms, this.onBlinkTimeout, this); }, onTapGame: function() { debugger; this.blinktimeevent.cancel(); // ?? how to cancel? } Link to comment Share on other sites More sharing options...
tips4design Posted August 23, 2015 Share Posted August 23, 2015 Remove timer event: http://phaser.io/examples/v2/time/remove-eventgame.time.events.remove(timerEvent); BdR 1 Link to comment Share on other sites More sharing options...
BdR Posted August 23, 2015 Author Share Posted August 23, 2015 Just couldn't find it, but yeah that's what I was looking for Thanks Link to comment Share on other sites More sharing options...
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