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GUI in HTML or Pixi.js?


anondev
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I'm not directly using pixi, I use phaser, so my advice is what it's worth.

 

Personally, I would go full pixi, for the sake of consistency, especially if your GUI will be very graphic, not just a rectangular area on top of the rest with a bunch of button/drop down menus.

Even more if you're into pixel art.

 

Those guys don't agree, and again, I don't use pixi...

http://stackoverflow.com/questions/6856953/does-it-make-sense-to-create-canvas-based-ui-components

 

 

Now there's this

http://www.html5gamedevs.com/topic/12870-basic-ui-system-for-pixijs/

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I could overlay HTML elements over top of the canvas or I could attempt to make a gui by using Pixi.js. 

If your UI is complex (more than just a few simple buttons) I would overlay and HTML <div> for that.

Pixi doesn't have any built-in button sprites and its interactive components are limited so it's quite a bit of work to build your own GUI button system.

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