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How to optimize the scene


3Dlove
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Hello guys :)

 

How to optimize a scene?

I heard about :

- Octrees
- LOD
- Mesh merging with atlas texture
 
Exists other solution?
What is the most significant in terms of fluidity?
 
Currently, my scene show between 15 and 20 FPS on desktop and between 0 and 4 FPS on mobile device (beeeurk :/)
 
Have a nice day ;)
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You also have in addition to your list:

 

- instance

- clone

- sceneOptimizer

- texture 512 * 512  or even 256 * 256 for some smaller model

- modeling Low poly < 4000 to animate a character

- simple animation with bones reduced

 

There is no better method, all are to be used for a complete optimization. It exist tutorials on: instance, otree, sceneOptimizer, LOD ...

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Reduce draw calls:

-reuse materials

-merge meshes before exporting in as few meshes as possible

-use texture atlases

-use instances

 
Reduce total number of meshes/polys/vertices
 
Use smaller textures
avoid opacityTextures
avoid/minimize reflectiveTextures
avoid anonymous functions
 
minimize/simplify number of collideables
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