Jump to content
This forum will be closing down. Please move to the respective dedicated project forums.

collide method doesn't work when spirite is fixed to camera


solomax
 Share

Recommended Posts

Hey guyz.

collide method doesn't work when  spirite is fixed to camera. I attached an image to show you what is the problem.

Here's my code:

var playState = {	xPosition: 0,	create: function(){		game.world.setBounds(0, 0, 500, 5000);		//Create the World		this.createWorld();		//Change background color		game.stage.backgroundColor = "#ffffaf";			//Add Player to the World		this.player = game.add.sprite(0,0,"player");		game.physics.arcade.enable(this.player);		this.player.anchor.setTo(0.5,0.5);		this.player.fixedToCamera = true;		this.xPosition = game.world.centerX; 		this.player.cameraOffset.setTo(this.xPosition, game.world.height - 300);		//Access to Arrow Keys		this.cursor = game.input.keyboard.createCursorKeys();		//Initialize		this.emitter = game.add.emitter(0, 0, 20);		this.emitter.makeParticles('tear');		this.emitter.setYSpeed(-150,150);		this.emitter.setXSpeed(-150,150);		this.emitter.gravity = -20;		game.camera.follow(this.player);	},	update: function(){		game.physics.arcade.overlap(this.layer,this.player,this.playerDie, null, this);		game.physics.arcade.collide(this.layer,this.emitter);		this.movePlayer();			},	createWorld: function(){		//Starter Map		this.startMap = game.add.tilemap('start_map');		this.startMap.addTilesetImage('rect');		this.layer = this.startMap.createLayer('Tile Layer 1');		this.layer.resizeWorld();		this.startMap.setCollision(1);		//game.camera.y += -200;	},	movePlayer: function(){		if(this.cursor.left.isDown){			this.xPosition += -20;			this.player.cameraOffset.setTo(this.xPosition, game.world.height - 300);		}else if(this.cursor.right.isDown){			this.player.body.velocity.x = 150;		}else{			this.player.body.velocity.x = 0;		}	},	playerDie: function(){		if(!this.player.alive){			return;		}		this.player.kill();		// Set the position of the emitter on the player				this.emitter.x = this.player.x;		this.emitter.y = this.player.y;		// Start the emitter, by exploding 15 particles that will live for 600ms		this.emitter.start(true, 900, null, 15);		game.time.events.add(1000, this.startMenu, this);				//Start Menu	},};

post-16510-0-71628200-1443300058.png

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...