popkat Posted October 2, 2015 Share Posted October 2, 2015 Hello, after doing some search about how the new DisplacementFilter works on v3; I couldn't make it work. From the docs: Currently the r property of the texture is used offset the x and the g property of the texture is used to offset the y. Is there any working example on how to do this with v3?. Thanks! Quote Link to comment Share on other sites More sharing options...
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